![]() ![]() ![]() It was in 2004 that the much anticipated Rome: Total War, immersing the fans of the series in full antiquity, period rarely exploited by video games, if not the legend of the game management par excellence, age Of empires. Success was once again at the rendezvous, and the graphics in progress, although still modest. ![]() The year 2003 saw the addition like for shogun, of an add-on, Viking Invasions. Released in 2002, the second opus, MEDIEVAL: TOTAL WAR highly anticipated, resumed what had made the success of the first by adding refinements campaign and transported us in the Middle Ages. Subtle marriage between a complex campaign to manage and battles in which it takes a real tactical ability to defeat, beautiful landscapes and a "shogun" type atmosphere that would not have denied Kurosawa, the game was above all a popular success, carried by The players because he did not benefit, budget oblige, a massive promotion campaign. The game was generally a turn-based strategy game with real-time battles and a large number of fighters, allowing you to develop real tactics. ![]() The first opus, SHOGUN: TOTAL WAR set the tone for the rest of the series. Rome: Total war is the third instalment of a video game released by the British company creative assembly in 2000. RTW spawned a quantity of mods like no TW games ever before of after. ![]()
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